![]() Hahaha, man I just want to thank you guys for showing me what everyone is talking about when it comes to transparencies on the saturn. When true transparency is used it is programmed in software and slows the game down greatly, as evidenced in the special weapon rooms. The PSX-derived engine is 3D-based and thus interpolation/dithering had to be used in most cases to replace true transparency. ![]() Transparencies can be done, I believe on a hardware level, in 2D operating modes. That has to be done in software as some programmers have shown they have the ability to do. The Saturn cannot do hardware alpha channel transparencies in 3D. ![]() Castlevania for the Saturn was an absolute horrendous and lazy port and not a fair judge of Saturns capabilities.Īkumajou Dracula X - Gekka no Yasoukyoku was a lazy port on the Sega Saturn alright as explained here:Īs for the Sega Saturn and transparencies this is a quote from the above linked article about the Akumajou Dracula X porting: The Saturn could actually do transparency but it depended on which VDP or layer (can’t remember exactly) that the item that was supposed to be transparent was being rendered on. ![]()
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